![]() There are hundreds of different tanks which you could choose from for credit grinding. This is because it doesn’t need to rely on them to do well in battle. Their cost generally isn’t too high (compared to premium ammo), but it does stack up when you count the amount over multiple games.Ī tank can have these and make good credits, such as the Chimera. Few expensive consumables & provisions, or at least, not being forced to rely on them, is also very important. Cheap premium ammo and high standard penetration allow a tank to earn more credits. You can’t not use premium ammo, its required to win/get a good score, both of which increase your credits. Cheap premium ammo also increases credit making ability. Good standard penetration and a fairly accurate gun also help make credits (as you won’t need premium ammo so much). Premium coefficient is generally over 150%, enriched is 120-150%, and standard is 30-120% Good credit coefficient is the biggest factor in making credits on a tank. You have to be able to do decently in battle to make good credits. The tank has to be statistically a good tank, having good statistics and a playstyle that fits the game meta. Relative WR is a measure of the performance/strength of the tank.Credits you make in battle are based on your score, and how much you “spent”.įor a tank to be a good credit maker, it has to be able to achieve a good score often and consistently, have a low resupply cost, and a high credit coefficient. ![]() That is the average of players’ WR in a tank compared to their average WR at the tier (in all same tier tanks). ![]() The graph shows the tanks with the lowest Relative WR. Lowest Performing Tanks Lowest Relative WR This graph shows the most played tanks by number of battles during the update 9.5. Players’ average WR at the tier is used as a measure for players’ skill. ![]() The graphs show the best performing tanks by Relative WR by player skill-levels. ![]()
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